THE HERO'S JOURNEY

For One Player or Group
Materials:
One Tarot Deck--preferably miniature Ryder Waite or any version of the Universal Waite Deck.
One set of game tokens of any kind, with thirty-two items.
One game board of The Tree of Life drawn or painted on paper or cardboard.

Making a game board.

INTRODUCTION

   The hero's journey, found in cultures all over the world, is an archetypal story that reveals a spiritual structure underlying individual human life. In this game, Tarot cards, which dovetail in every conceivable way with the symbolism of the Tree of Life, represent the primary archetypal elements of the story. In conventional narrative form, the archetypal elements of the hero’s journey occur in a particular order. However, in actual human life, the archetypal elements and events often do not follow an obvious story line. The key elements which in stories occur in the middle sometimes occur in actual life at the beginning or the end, for instance, and sometimes individuals do not experience all of the elements. Often individuals who notice these elements take years or even decades to gain some perspective on them.

Review the subtle, archetypal forces associated with the zodiac.

   As a reflection of the archetypal "world," the Tarot contains all the elements of the hero's journey, and when the deck is shuffled, an aspect of randomness is seemingly at play. Whether or not the element of chance truly exists in the Tarot or in life can be debated forever without resolution. Arguably, however, this sense of randomness in the Tarot often reflects the actual events of human life better than the stories do.
   The beginning level of this game, which helps players learn about the symbolic associations of the Tarot and the Tree of Life, includes an element of randomness but follows the conventional narrative order of the hero's journey. Each time the game is played, different archetypal elements surface. The player at the end of each game is invited to read the cards to examine how they reflect the elements of the hero's journey in his or her own life.
   The Tarot deck contains two sets of cards, one known as the Major Arcana (meaning "secret" or "mystery"), which contains twenty-two trumps (numbered 0 through 21). The other, known as the Minor Arcana, resembles the modern deck of playing cards, containing ten number cards (Ace through 10) and four court cards (Page, Knight, Queen, and King) in each of four suits--Pentacles, Swords, Cups, and Wands. Over the years individuals and spiritual groups have recognized the various powers embedded in the symbolic associations of the cards. For instance, each suit is associated with an element, Wands with Fire, Cups with Water, Swords with Air and Pentacles with Earth. Each element symbolically represents a plane of being, Fire representing the spiritual realm, Cups the mental realm, Air the astral realm, and Earth the physical realm. These elements also correspond to the Tetragrammaton, the four letters of the name of God that many know as Yahweh or Jehovah.
   Moreover, each Major Arcana trump in relation to the Tree of Life represents either the energies of a planet, a sign of the zodiac, or an element. Perhaps because the symbols in the trumps seem more archetypal and mysterious, people often focus on the powers of the Major Arcana and ignore the Minor Arcana cards, which on the surface appear more mundane. Hidden within each Minor Arcana number card, however, are archetypal powers corresponding in various ways with the Tree of Life. These hidden correspondences are the basis for the first level of the game.

Review the location and symbolic correspondences of each path.

The Zodiacal, Planetary, and Elemental Associations of the Major Arcana Trumps

   The Golden Dawn, an important esoteric order of the late nineteenth century, was instrumental in revealing many of the symbolic correspondences of the Tarot. In the system of Golden Dawn correspondences, each number card from the Twos to the Tens is assigned ten degrees of the zodiac, called a decan, each of which is ruled by a planet.
   Each of the number cards is also associated with one of the ten sephiroth (spheres) of the Tree of Life. For instance, the Aces, described as the roots of the powers of the elements, are all assigned to Kether, the first sphere on the Tree, the Twos to Chokmah, the second sphere, the Threes to Binah, the third sphere, and so on, following the "Path of Lightning" down to the Tens in Malkuth, the tenth sphere.

The Qabalistic Tree of Life with Major Arcana Cards

   The meaning of each Minor Arcana number card is derived partly from the element of its suit and from the combined planet and zodiac sign of its decan. For instance, the Nine of Pentacles, also known as the “Lord of Material Gain,” is associated with Venus in Virgo. These symbols, which represent types of subtle cosmic energy, correspond to the Tree of Life in various ways. In other words, Venus is symbolically associated with the Major Arcana card The Empress, path III, as well as with the seventh sphere of the Tree, Netzach, and Virgo corresponds to The Hermit, path IX. If the player draws the Nine of Pentacles, the player can claim or take one of these territories: either sphere seven or path III, or path IX.

Learn more about the decan associations of the number cards.

   The majority of the Major Arcana trumps picture Gods in human, angelic, or sphinx-like forms.
   The Minor Arcana number cards, on the other hand, picture humans who contain god-like potentials. In The Hero's Journey, the number-card figures become allies with the Gods in the trumps in order to help the player complete a journey up the Tree of Life.

THE GOAL OF THE GAME: To complete a hero's journey by establishing one continuous route up the Tree of Life. The player claims territory--either a sphere or connecting path--by identifying allies based on the symbolic correspondences of the cards. When the player identifies an ally, he or she places a game token on the corresponding territory and eventually creates a continuous route up the Tree. The player does not need to establish paths in consecutive order. NOTE: For the purposes of this game, a "path" is the same as a "territory." On the Tree of Life, each sphere, represented by the Minor Arcana cards, as well as each connecting path represented by a Major Arcana trump card, is considered a "path."

The Hero's Journey contains twelve stages. Each stage of the game contains four steps:

1) At the beginning of each stage, first remove the listed cards (usually three or four Major Arcana cards) and shuffle them. Deal one card from the top and lay it down face up.
2) Next shuffle all of the number cards and court cards together (unless otherwise directed) and lay out one card in each sphere of the Tree, ten in all.
3) Identify in the ten cards any symbolic correspondences with the card that was dealt at the beginning of the stage. (See the list below each Major Arcana card.) Any card with a correspondence, in terms of a planet, a zodiac sign, an element, or a sphere on the Tree, is an ally.

Tree of Life Game Board

4) Place a game token on the ally’s path to claim territory. Place the ally cards in a special pile to one side.

PLEASE NOTE: On the Tree of Life the Kings are assigned to the second sphere known as Chokmah, and the Queens are assigned to the third sphere known as Binah. These two spheres are positioned just below the top sphere known as Kether, the Crown. The Knights (sometimes known as Princes) are positioned in the sixth sphere, and the Pages (sometimes known as Princesses) are positioned in the tenth sphere.
   In the game, the Kings can take the second sphere, Chokmah; the Queens can take the third sphere, Binah; the Knights can take the sixth sphere, Tiphareth; and the Pages can take the tenth sphere, Malkuth. The Kings, Queens and Knights can also take paths represented by cards with an elemental association, in other words Judgement (representing Fire), The Hanged Man (representing Water), and The Fool (representing Air). Kings represent Fire, so only Kings can take the path represented by the card Judgement. Queens represent Water, so only Queens can take the path represented by the card The Hanged Man. Knights represent Air, so only Knights can take the path represented by The Fool. Since the element of Earth is represented by the tenth sphere, Malkuth, not by any connecting path, the Pages can only take the tenth sphere.

Stage One, The Call to Adventure:

   At the beginning of the journey, the hero senses that something exists beyond ordinary life, and notice is given that reality is going to change, whether the hero is prepared for it or not.

Related Tarot Cards: The World (Saturn), Judgement (Fire), The Fool (Air). The World suggests a sudden elevation of consciousness as well as the perpetual dance of spirit. Judgement symbolizes a call to spiritual awareness, spirit being the primary catalyst and impetus for the journey. (The Hebrew letter “shin” associated with the card suggests the fire of spirit.) The Fool, a wild card, symbolizes spiritual freedom, and can establish territory by forming an ally anywhere on the game board.

1) First remove The Fool (Air), the first card of the Major Arcana, from the deck, as well as the last two cards of the Major Arcana, The World, and Judgement, both of which represent “paths” connected to the tenth sphere, Malkuth. Shuffle the three cards until you don’t know which card is which. Deal one card from the top and lay it down face up. The cards with corresponding symbols are provided below each Major Arcana card:

The World (Saturn)

The Three of Pentacles.
The Three of Swords.
The Three of Cups.
The Three of Wands.
Seven of Pentacles.
Eight of Cups.
Ten of Wands.

Judgement (Fire)

Page of Wands.
Knight of Wands.
Queen of Wands.
King of Wands.

The Fool (Air)


The Fool is a wild card, and as such can be placed anywhere on the game board. As a symbol of spiritual freedom, in other words, The Fool can be an ally of any other card. NOTE: The Fool should be included as a wild card at each stage until it is dealt.

2) Next shuffle all of the number cards and court cards together and lay out one card in each sphere of the Tree, ten in all.
3) Identify in the ten cards any symbolic correspondences with the Major Arcana trump card that was dealt. (See the list below each Major Arcana card.) Any card with a correspondence, in terms of a planet, a zodiac sign, an element, or a sphere on the Tree, is an ally.

Tree of Life With Court Cards and Minor Acana Cards
i

4) Place a game token on the ally’s path to claim territory. Place the ally cards in a special pile to one side.

Stage Two, Refusal of the Call:

   When the call is given, the hero refuses at first to heed it due to fear, insecurity, a sense of inadequacy, or any of a range of reasons that hold the person within current circumstances.

Related Tarot Cards: The Tower (Mars), The Hanged Man (Water), The Moon (Pisces), and The Fool if not previously dealt. The three cards (other than The Fool) inspire fear of one kind or another--of personal instability, of total transformation, of sacrifice, of rejection, of the underworld, of the subconscious. Death, symbolizing the transformation of the self, is introduced in all three cards. Pisces is a sign that governs dissolution, the underworld, psychic phenomena and the supernatural. According to Crowley, a famous mystic, Pisces represents the last stage of winter and what might be called the Gateway of Resurrection. The Tarot card associated with Pisces is The Moon,--a card of the unconscious, of psychic powers and hidden forces, where "all is doubtful, all is mysterious, all is intoxicating."
   Follow Steps One through Four above. In other words, this time shuffle The Fool, if not dealt in the first round, with The Tower, The Hanged Man, and The Moon. Deal one from the top. Shuffle the number cards (except for any allies) as before and lay out one in each sphere of the Tree. Identify in the ten cards any symbolic correspondences with the trump card. (See the list below each Major Arcana card.) Any card with a correspondence, in terms of a planet, a zodiac sign, an element, or a sphere on the Tree, is an ally. Place a game token on the ally’s path to claim as territory. Keep the ally cards in a special pile to one side.

The Tower (Mars)

The Five of Pentacles.
The Five of Swords.
The Five of Cups.
The Five of Wands.
Two of Wands.
Three of Pentacles.
Nine of Swords.
Seven of Wands.
Ten of Cups.

The Hanged Man (Water)

Page of Cups.
Knight of Cups.
Queen of Cups.
King of Cups.

The Moon (Pisces)

Eight of Cups.
Nine of Cups.
Ten of Cups.


Stage Three, The Crossing of the First Threshold:

   The player crosses into the field of adventure, leaving the known limits of his or her world and venturing into an unknown and potentially dangerous realm where the rules and limits are not known.

Related Tarot Cards: Temperance (Sagittarius), The Sun (The Sun), The Star (Aquarius). In these three cards, the veil between the lower personality and the higher self begins to fall. The child in The Sun and the woman in The Star are both naked, suggesting a rebirth into truth and higher awareness, as well as a state of vulnerability, and the beginning of an adventure into an unknown realm. The great Archangel Michael in Temperance shows the way on the path between the moon and the subconscious, the ninth sphere, to the realm of the sun and the higher self, the sixth sphere.
   Follow Steps One through Four above. This time shuffle the wild card The Fool, if not dealt in the previous rounds, with Temperance, The Sun, and The Star. Deal one from the top. Shuffle the number cards (except for any allies) as before and lay out one in each sphere of the Tree. Identify in the ten cards any symbolic correspondences with the trump card that was dealt. (See the list below each Major Arcana card.) Any card with a correspondence, in terms of a planet, a zodiac sign, an element, or a sphere on the Tree, is an ally. Place a game token on the ally’s path to claim as territory. Keep the ally cards in a special pile to one side.

Temperance (Sagittarius)

Eight of Wands.
Nine of Wands.
Ten of Wands.

The Sun (The Sun)

The Six of Pentacles.
The Six of Swords.
The Six of Cups.
The Six of Wands.
Three of Wands.
Four of Pentacles.
Eight of Pentacles.
Ten of Swords.

The Star (Aquarius)

The Five of Swords.
The Six of Swords.
Seven of Swords.


Stage Four, Supernatural Aid:

   Once the hero has consciously or unconsciously committed to the quest, his guide or magical helper appears or becomes known.

Related Tarot Cards: The Magician (Mercury), The Hermit (Virgo), The Hierophant (Taurus). Together the cards are known as “the three wise men.” Each one can function as a guide.

Tree of Life with Major Arcana

   Follow Steps One through Four above. Remember to continue to include The Fool, if not dealt in the previous rounds. This round shuffle The Magician, The Hermit, The Hierophant. Deal one from the top. Shuffle the number cards (except for any allies) as before and lay out one in each sphere of the Tree. Identify in the ten cards any symbolic correspondences with the trump card. (See the list below each Major Arcana card.) Any card with a correspondence, in terms of a planet, a zodiac sign, an element, or a sphere on the Tree, is an ally. Place a game token on the ally’s path to claim as territory. Keep the ally cards in a special pile to one side.

The Hermit (Virgo)

Eight of Pentacles.
Nine of Pentacles.
Ten of Pentacles.

The Magician (Mercury)

The Eight of Pentacles.
The Eight of Swords.
The Eight of Cups.
The Eight of Wands.
Three of Cups.
Five of Pentacles.
The Six of Swords.
Eight of Wands.
Ten of Pentacles.

The Hierophant (Taurus)

Five of Pentacles.
Six of Pentacles.
Seven of Pentacles.


Stage Five, The Belly of the Whale:

   The belly of the whale represents the final separation from the hero's known world and the self. Described as the hero’s lowest point, this stage reveals the hero transitioning between one reality and another. The separation has been made between the old world and the new self. The experiences that will shape the new self will begin shortly, or may be beginning with an experience which is often symbolized by something dark, unknown and frightening. By entering this stage, the hero shows his or her willingness to undergo a metamorphosis, to die to him or herself.

Related Tarot Cards: The Chariot (Cancer), The Wheel of Fortune (Jupiter), Death (Scorpio). The Chariot presents the beginning of a quest for the Holy Grail, which in terms of the Tree of Life requires crossing an abyss between known and unknown aspects of the self. The Wheel of Fortune, which shows the condition of constant change, contains alchemical and spiritual symbols of dissolution and regeneration, with the mysterious sphinx representing the daimon, or higher self, at the top of the wheel. Death, like the Wheel of Fortune, evokes transformation, the death and rebirth of self, with the sun, suggesting higher awareness, in the distance.

Qabalistic Tree of Life

   Follow Steps One through Four above. Remember to continue to include The Fool, if not dealt in the previous rounds. This round shuffle The Chariot, The Wheel of Fortune, Death. Deal one from the top. Shuffle the number cards (except for any allies) as before and lay out one in each sphere of the Tree. Identify in the ten cards any symbolic correspondences with the trump card. (See the list below each Major Arcana card.) Any card with a correspondence, in terms of a planet, a zodiac sign, an element, or a sphere on the Tree, is an ally. Place a game token on the ally’s path to claim as territory. Keep the ally cards in a special pile to one side.

The Chariot (Cancer)

Two of Cups.
Three of Cups.
Four of Cups.

The Wheel of Fortune (Jupiter)

The Four of Pentacles.
The Four of Swords.
The Four of Cups.
The Four of Wands.
Two of Pentacles.
The Four of Swords.
Eight of Swords.
Nine of Cups.

Death (Scorpio)

The Five of Cups.
The Six of Cups.
Seven of Cups.


Stage Six, The Road of Trials (At least three rounds):

The road of trials is a series of tests, tasks, or ordeals that the hero must undergo to begin the transformation. Often the hero fails one or more of these tests and must try again in a different context.

Related Tarot Cards: Nine adverse number cards of the Minor Arcana. The player must identify the cosmic forces operating in each card, banish the negative forces, and create an Invoking Pentagram Spread that releases the positive energies of each card.

Read a simple explanation of the Invoking Pentagram Spread.
Read a more detailed explanation of the Invoking Pentagram Spread.


Five: Lord of Material Trouble
Decan: Mercury in in 1 - 10 degrees of Taurus
Tree of Life Association: Mars in Geburah (Fifth Sphere)


Three: Lord of Sorrow
Decan: Saturn in in 11 - 20 degrees of Libra
Tree of Life Association: Saturn in Binah (Third Sphere)


Five: Lord of Defeat
Decan: Venus in in 1 - 10 degrees of Aquarius
>Tree of Life Association: Mars in Geburah (Fifth Sphere)


Seven: Lord of Unstable Effort
Decan: Moon in in 21 - 30 degrees of Aquarius
Tree of Life Association: Venus in Netzach (Seventh Sphere)


Five: Lord of Loss in Pleasure
Decan: Mars in in 1 - 10 degrees of Scorpio
Tree of Life Association: Mars in Geburah (Fifth Sphere)


Seven: Lord of Illusionary Success
Decan: Venus in in 21 - 30 degrees of Scorpio
Tree of Life Association: Venus in Netzach (Seventh Sphere)


Decan: Eight: Lord of Abandoned Success
Saturn in in 1 - 10 degrees of Pisces
Tree of Life Association: Mercury in Hod (Eighth Sphere)


Five: Lord of Strife
Decan: Saturn in in 1 - 10 degrees of Leo
Tree of Life Association: Mars in Geburah (Fifth Sphere)


Ten: Lord of Oppression
Decan: Saturn in in 21 - 30 degrees of Sagittarius
Tree of Life Association: Four Elements in Malkuth (Tenth Sphere)


Stage Seven, The Meeting with the Goddess:

The meeting with the goddess represents the point in the adventure when the person experiences a relationship that has the power and significance of an all-powerful, all encompassing, unconditional love. Also known as the sacred marriage, the union of opposites, the meeting may take place entirely within the person, representing the unification of the self. In other words, the hero begins to see him or herself in a non-dualistic way, the self in harmony and one with all creation.
Related Tarot Cards: The Empress (Venus), Justice (Libra), The High Priestess (The Moon). In Egyptian terms, these Goddesses represent Isis, Ma’at, and Nephthys, respectively, or in other traditions the triple Goddess: The Creator, the Preserver, and the Destroyer. More than a destroyer, Nephthys is a Goddess who is also a protector and nurturer, helping the soul transition into the afterlife.

The Empress (Venus)

Seven of Pentacles.
Seven of Swords.
Seven of Cups.
Seven of Wands.
Five of Swords.
Two of Cups.
Four of Wands.
Nine of Pentacles.

Justice (Libra)

Two of Swords.
Three of Swords.
Four of Swords.

The High Priestess (The Moon)

Nine of Pentacles.
Nine of Swords.
Nine of Cups.
Nine of Wands.
Four of Cups.
Two of Swords.
Seven of Swords.
Six of Pentacles.

Stage Eight, Temptations:

At one level, this step is about the temptations that may lead the hero to abandon or stray from the quest. In some stories, woman is a metaphor for the physical or material temptations of life, since the hero-knight was often tempted by lust from his spiritual journey, but any distraction can prove an obstacle.

Related Tarot Cards:The Devil (Capricorn), the Pages of each suit, Reversed. The Devil is infamous for tempting people from the path. The Pages, perpetual students, seek knowledge in each of the four worlds. Reversed, the cards reveal distraction, lack of focus, apathy, the inability to pursue a path.

   Follow Steps One through Four above. Remember to continue to include The Fool, if not dealt in the previous rounds. This round shuffle The Devil (Capricorn), and the Pages of each suit, Reversed. Deal one from the top. Shuffle the number cards (except for any allies) as before and lay out one in each sphere of the Tree. Identify in the ten cards any symbolic correspondences with the trump card. (See the list below each Major Arcana card.) Any card with a correspondence, in terms of a planet, a zodiac sign, an element, or a sphere on the Tree, is an ally. Place a game token on the ally’s path to claim as territory. Keep the ally cards in a special pile to one side.

The Devil (Capricorn)

Two of Pentacles.
Three of Pentacles.
Four of Pentacles.


The Page of Wands (Reversed)
Earth of Fire: Malkuth (Tenth Sphere)


Page of Cups (Reversed)

Earth of Water: Malkuth (Tenth Sphere)


Page of Swords (Reversed)
Earth of Air: Malkuth (Tenth Sphere)


Page of Pentacles (Reversed)
Earth of Earth: Malkuth (Tenth Sphere)


Stage Nine, Atonement:

In this step the hero must confront whatever holds the ultimate power in his or her life in order to become free of its control. In many myths and stories this is a father figure who has the power of life and death. Although this step, the climax of the journey, is most frequently symbolized by an encounter with a male entity, it can be someone or something with incredible power. For the transformation to take place, the hero must be "killed" or die to himself so that the new self can come into being.

Related Tarot Cards: Eight, Nine, Ten of Swords. Strength (Leo). Strength reveals the mastery of the gentle feminine spirit over animal instincts and the brute power of the life force. The Eight, Nine, Ten of Swords reveal a sense of entrapment and the inability to move on, in one way or another. In addition to following Steps One through Four above, for the Swords, the player must create an Invoking Pentagram to break out of the sense of paralysis.

Strength (Leo)

Five of Wands.
Six of Wands.
Seven of Wands.

Eight: Lord of Shortened Force
Decan: Jupiter in in 1 - 10 degrees of Gemini
Tree of Life Association: Mercury in Hod (Eighth Sphere)

Nine: Lord of Despair and Cruelty
Decan: Mars in in 11 - 20 degrees of Gemini
Tree of Life Association: Moon in Yesod (Ninth Sphere)

Ten: Lord of Ruin

Decan: Sun in in 21 - 30 degrees of Gemini
Tree of Life Association: Four Elements in Malkuth (Tenth Sphere)

Stage Ten, Apotheosis:

When the hero dies to the self to live in spirit, he or she moves beyond the pairs of opposites to a state of divine knowledge, love, compassion and bliss. This is a god-like state associated both with Kether, the Crown of Creation, and, on a lower arc, with Tiphareth, the equilibrating sphere on the Tree of Life representing the Christ force, which is associated with savior figures from many traditions.

Related Tarot Cards: The Emperor (Aries), The Kings and Queens of Pentacles, Swords, Cups, and Wands. The Emperor and the Kings and Queens reveal personal dominion and mastery of the soul. Follow Steps One through Four above.

The Emperor (Aries)

Two of Wands.
Three of Wands.
Four of Wands.

The King of Wands
Fire of Fire: Chokmah (Second Sphere)

Queen of Wands
Water of Fire: Binah (Third Sphere)

The King of Cups
Fire of Water: Chokmah (Second Sphere)

Queen of Cups
Water of Water: Binah (Third Sphere)

The King of Swords
Fire of Air: Chokmah (Second Sphere)

Queen of Swords
Water of Air: Binah (Third Sphere)

The King of Pentacles
Fire of Earth: Chokmah (Second Sphere)


Queen of Pentacles
Water of Earth: Binah (Third Sphere)

Stage Eleven, The Ultimate Boon:

The ultimate boon is the achievement of the goal of the quest, what the hero went on the journey to attain. All the previous steps serve to prepare and purify the person for this step, since in many myths the boon is something transcendent like the elixir of life itself, or a plant that supplies immortality, or the holy grail.

Related Tarot Cards: The Lovers (Gemini) and The Aces of each suit. The Lovers reveals a return to Paradise and the integration of all aspects of the self--the lower personality, the higher self, and the divine spark. The Aces, all associated with the Crown of Creation, Kether, each symbolize the root and essence of the elements. Follow Steps One through Four above.

Lovers (Gemini)

Eight of Swords.
Nine of Swords.
Ten of Swords.

The Aces

Ace of Wands
Root of Fire: Kether (First Sphere)

Ace of Wands
Root of Water: Kether (First Sphere)

Ace of Cups
Root of Air: Kether (First Sphere)

Acee of Cups
Root of Earth: Kether (First Sphere)

Stage Twelve, The Crossing of the Return Threshold (Three or more deals):

The hero strives to retain the wisdom gained on the quest and to integrate that wisdom into his or her life. In myth, this step is usually represented by a transcendental hero who becomes a master of the two worlds. For a human hero, it may mean achieving a balance between the material and spiritual. The hero becomes comfortable and competent in both the inner and outer worlds.
Mastery leads to freedom from the fear of death, which in turn is the freedom to live. This is referred to as living in the moment, neither fearing the future nor regretting the past.

Related Tarot Cards: The remaining number cards of the Minor Arcana, including the adverse cards not dealt during Stage Six. The player must identify ways to ceate balance between inner and outer, spiritual and physical, the mortal and the immortal by identifying the cosmic forces at play in each card. This requires the player to invoke the positive forces in adverse cards, if any are dealt. Follow Steps One through Four above with three or more deals. Potential cards:

PENTACLES

Two: Lord of Harmonious Change
Decan: Jupiter in 1 - 10 degrees of Capricorn
Tree of Life Association: Zodiac in Chokmah (Second Sphere)

Three: Lord of Material Works
Decan: Mars in in 11 - 20 degrees of Capricorn
Tree of Life Association: Saturn in Binah (Third Sphere)

Four: Lord of Earthly Power
Decan: Sun in in 21 - 30 degrees of Capricorn
Tree of Life Association: Jupiter in Chesed (Fourth Sphere)

Five: Lord of Material Trouble
Decan: Mercury in in 1 - 10 degrees of Taurus
Tree of Life Association: Mars in Geburah (Fifth Sphere)

Six: Lord of Material Success
Decan: Moon in in 11 - 20 degrees of Taurus
Tree of Life Association: Sun in Tiphareth (Sixth Sphere)

Seven: Lord of Success Unfulfilled
Decan: Saturn in in 21 - 30 degrees of Taurus
Tree of Life Association: Venus in Netzach (Seventh Sphere)

Eight: Lord of Prudence
Decan: Sun in in 1 - 10 degrees of Virgo
Tree of Life Association: Mercury in Hod (Eighth Sphere)

Nine: Lord of Material Gain
Decan: Venus in in 11 - 20 degrees of Virgo
Tree of Life Association: Moon in Yesod (Ninth Sphere)

Ten: Lord of Wealth
Decan: Mercury in in 21 - 30 degrees of Virgo
Tree of Life Association: Four Elements in Malkuth (Tenth Sphere)

SWORDS

Two: Lord of Peace Restored
Decan: Moon in in 1 - 10 degrees of Libra
Tree of Life Association: Zodiac in Chokmah (Second Sphere)

Three: Lord of Sorrow
Decan: Saturn in in 11 - 20 degrees of Libra
Tree of Life Association: Saturn in Binah (Third Sphere)

Four: Lord of Rest from Strife
Decan: Jupiter in in 21 - 30 degrees of Libra
Tree of Life Association: Jupiter in Chesed (Fourth Sphere)

Five: Lord of Defeat
Decan: Venus in in 1 - 10 degrees of Aquarius
Tree of Life Association: Mars in Geburah (Fifth Sphere)

Six: Lord of Earned Success
Decan: Mercury in in 11 - 20 degrees of Aquarius
Tree of Life Association: Sun in Tiphareth (Sixth Sphere)

Seven: Lord of Unstable Effort
Decan: Moon in in 21 - 30 degrees of Aquarius
Tree of Life Association: Venus in Netzach (Seventh Sphere)

Eight: Lord of Shortened Force
Decan: Jupiter in in 1 - 10 degrees of Gemini
Tree of Life Association: Mercury in Hod (Eighth Sphere)

Nine: Lord of Despair and Cruelty
Decan: Mars in in 11 - 20 degrees of Gemini
Tree of Life Association: Moon in Yesod (Ninth Sphere)

Ten: Lord of Ruin
Decan: Sun in in 21 - 30 degrees of Gemini
Tree of Life Association: Four Elements in Malkuth (Tenth Sphere)

CUPS

Two: Lord of Love
Decan: Venus in in 1 - 10 degrees of Cancer
Tree of Life Association: Zodiac in Chokmah (Second Sphere)

Three: Lord of Abundance
Decan: Mercury in in 11 - 20 degrees of Cancer
Tree of Life Association: Saturn in Binah (Third Sphere)

Four: Lord of Blended Pleasure
Decan: Moon in in 21 - 30 degrees of Cancer
Tree of Life Association: Jupiter in Chesed (Fourth Sphere)

Five: Lord of Loss in Pleasure
Decan: Mars in in 1 - 10 degrees of Scorpio
Tree of Life Association: Mars in Geburah (Fifth Sphere)

Six: Lord of Pleasure
Decan: Sun in in 11 - 20 degrees of Scorpio
Tree of Life Association: Sun in Tiphareth (Sixth Sphere)

Seven: Lord of Illusionary Success
Decan: Venus in in 21 - 30 degrees of Scorpio
Tree of Life Association: Venus in Netzach (Seventh Sphere)

Decan: Eight: Lord of Abandoned Success
Saturn in in 1 - 10 degrees of Pisces
Tree of Life Association: Mercury in Hod (Eighth Sphere)

Nine: Lord of Material Happiness
Decan: Jupiter in in 11 - 20 degrees of Pisces
Tree of Life Association: Moon in Yesod (Ninth Sphere)

Ten: Lord of Perfected Success
Decan: Mars in in 21 - 30 degrees of Pisces
Tree of Life Association: Four Elements in Malkuth (Tenth Sphere)

WANDS

Two: Lord of Dominion
Decan: Mars in in 1 - 10 degrees of Aries
Tree of Life Association: Zodiac in Chokmah (Second Sphere)

Three: Lord of Established Strength
Decan: Sun in in 11 - 20 degrees of Aries
Tree of Life Association: Saturn in Binah (Third Sphere)

Four: Lord of Perfected Work
Decan: Venus in in 21 - 30 degrees of Aries
Tree of Life Association: Jupiter in Chesed (Fourth Sphere)

Five: Lord of Strife
Decan: Saturn in in 1 - 10 degrees of Leo
Tree of Life Association: Mars in Geburah (Fifth Sphere)

Six: Lord of Victory
Decan: Jupiter in in 11 - 20 degrees of Leo
Tree of Life Association: Sun in Tiphareth (Sixth Sphere)

Seven: Lord of Valor
Decan: Mars in in 21 - 30 degrees of Leo
Tree of Life Association: Venus in Netzach (Seventh Sphere)

Eight: Lord of Swiftness
Decan: Mercury in in 1 - 10 degrees of Sagittarius
Tree of Life Association: Mercury in Hod (Eighth Sphere)

Nine: Lord of Great Strength
Decan: Moon in in 11 - 20 degrees of Sagittarius
Tree of Life Association: Moon in Yesod (Ninth Sphere)

Ten: Lord of Oppression
Decan: Saturn in in 21 - 30 degrees of Sagittarius
Tree of Life Association: Four Elements in Malkuth (Tenth Sphere)

Go on a hero's journey with Claire.
Meanings of the Number Cards.
Meanings of the Court Cards.
Meanings of the Major Arcana Cards.
Simple invocation.
Paths and Thrones.
Invoke the element with Court Cards.